LOG:
Código: Selecionar todos
Compile started: 22:34:59
"I:\Game_Maker-Studio_1.4\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=2 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1760 /gn="Bunny_Tales" /td="C:\Users\DF\AppData\Local" /cd="C:\Users\DF\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /o="C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126" "I:\Game_Maker-Studio_1.4\_Games\Bunny_Tales.gmx\Bunny_Tales.project.gmx"
Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...
Error : gml_Object_obj_bunny_CollisionEvent_101_2(10) : unexpected symbol in expression
Error : gml_Object_obj_bunny_CollisionEvent_101_2(10) : Symbol , or ) expected
Error : gml_Object_obj_bunny_CollisionEvent_101_2(10) : Symbol ) expected
Error : gml_Object_obj_bunny_CollisionEvent_101_2(10) : wrong number of arguments for function action_create_object
finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\Bunny_Tales.win
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_m00.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_m01.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_m02.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_m03.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_m0.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_menu.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_gameover.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_map_bg.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_credit.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_mrun.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_setting.ogg...
*writing audio file C:\Users\DF\AppData\Local\gm_ttt_31908\gm_ttt_16126\snd_overworld.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
7 Compressing texture... writing texture texture_7.png...
8 Compressing texture... writing texture texture_8.png...
9 Compressing texture... writing texture texture_9.png...
10 Compressing texture... writing texture texture_10.png...
11 Compressing texture... writing texture texture_11.png...
12 Compressing texture... writing texture texture_12.png...
13 Compressing texture... writing texture texture_13.png...
14 Compressing texture... writing texture texture_14.png...
15 Compressing texture... writing texture texture_15.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=5835,3338
Stats : GMA : sp=169,au=51,bk=50,pt=1,sc=41,sh=2,fo=1,tl=0,ob=109,ro=12,da=0,ex=0,ma=2482,fm=0x5FFE2BFC
Asset Compile finished: 22:35:28
Compile finished: 22:35:29
EU SEI QUE O ERRO ESTÁ EM ALGUM EVENTO DE COLISÃO MAS EU NÃO SEI EM QUAL, JÀ VERIFIQUEI OS CÓDIGOS DO obj_bunny
ALGUÉM AJUDA!